WebSockets vs Long Polling: From Legacy to Real-Time
Quick Summary
Long polling was the original hack for real-time web communication before WebSockets existed. While it simulates real-time updates through clever use of HTTP requests, WebSockets provide true bidirectional, persistent connections with significantly better performance and resource efficiency. Today, long polling primarily serves as a fallback mechanism for environments where WebSockets aren’t available.
At a Glance Comparison
Feature | Long Polling | WebSockets |
---|---|---|
Connection Type | HTTP Request/Response cycles | Persistent TCP connection |
Direction | Client-initiated only | True bidirectional |
Real-time | Simulated (polling delays) | Native real-time |
Protocol Overhead | High (HTTP headers each request) | Low (after handshake) |
Server Resources | High (connection churn) | Efficient (persistent) |
Client Battery | High drain (constant requests) | Low drain |
Firewall Friendly | ✅ Yes (standard HTTP) | Usually (port 80/443) |
Proxy Support | ✅ Excellent | Good with modern proxies |
Browser Support | 100% | 99%+ |
Complexity | Medium | Low-Medium |
Message Ordering | Can be problematic | Guaranteed |
Connection State | Stateless | Stateful |
How Long Polling Works
Long polling extends the traditional request-response model by holding HTTP connections open until the server has data to send:
- Client makes request: Opens standard HTTP connection
- Server holds connection: Doesn’t respond immediately
- Event occurs: Server sends response with data
- Client reconnects: Immediately opens new request
- Cycle repeats: Creates illusion of real-time
The Long Polling Lifecycle
// Client-side long polling implementationclass LongPoller { constructor(url) { this.url = url; this.polling = false; }
async start() { this.polling = true; while (this.polling) { try { // Make request and wait for response const response = await fetch(this.url, { method: 'GET', // Long timeout to hold connection signal: AbortSignal.timeout(30000) });
if (response.ok) { const data = await response.json(); this.onMessage(data); } } catch (error) { if (error.name === 'AbortError') { // Timeout is normal, just reconnect } else { // Real error, wait before retry await this.delay(1000); } } // Immediately reconnect for next message } }
stop() { this.polling = false; }
delay(ms) { return new Promise(resolve => setTimeout(resolve, ms)); }
onMessage(data) { console.log('Received:', data); }}
Server-Side Long Polling
const express = require('express');const app = express();
// Store pending requestsconst pendingRequests = new Map();
app.get('/poll', (req, res) => { const clientId = req.query.clientId || generateId();
// Store response object to send data later pendingRequests.set(clientId, res);
// Set timeout to prevent infinite hanging const timeout = setTimeout(() => { if (pendingRequests.has(clientId)) { res.json({ type: 'timeout' }); pendingRequests.delete(clientId); } }, 30000);
// Clean up on client disconnect req.on('close', () => { clearTimeout(timeout); pendingRequests.delete(clientId); });});
// When event occurs, notify waiting clientsfunction broadcastMessage(message) { pendingRequests.forEach((res, clientId) => { res.json({ type: 'message', data: message }); pendingRequests.delete(clientId); });}
from flask import Flask, request, jsonifyimport timeimport threading
app = Flask(__name__)pending_requests = {}messages_queue = []
@app.route('/poll')def long_poll(): client_id = request.args.get('clientId', generate_id()) timeout = 30 # seconds
start_time = time.time()
# Wait for message or timeout while time.time() - start_time < timeout: if messages_queue: message = messages_queue.pop(0) return jsonify({'type': 'message', 'data': message}) time.sleep(0.1) # Small delay to prevent CPU spinning
# Timeout reached return jsonify({'type': 'timeout'})
def broadcast_message(message): messages_queue.append(message)
How WebSockets Work
WebSockets establish a persistent, full-duplex connection through an HTTP upgrade:
// Client-side WebSocket - Simple and efficientconst ws = new WebSocket('wss://example.com/socket');
ws.onopen = () => { console.log('Connected once'); ws.send('Hello Server');};
ws.onmessage = (event) => { console.log('Received:', event.data); // Server can push at any time};
ws.onerror = (error) => { console.error('WebSocket error:', error);};
ws.onclose = () => { console.log('Disconnected'); // Implement reconnection logic};
// Send multiple messages over same connectionws.send('Message 1');ws.send('Message 2');// No HTTP overhead, just frame headers
Key Differences
Connection Management
Long Polling: Constant connection cycling
- New TCP connection for each poll
- TCP handshake overhead repeated
- Connection state lost between requests
- Session management complexity
WebSockets: Single persistent connection
- One TCP connection maintained
- Handshake happens once
- Stateful connection
- Simple session tracking
Message Delivery Timing
Long Polling: Potential delays
- Message arrives while client reconnecting = delay
- Timeout cycles can miss messages
- Race conditions possible
- Ordering issues with concurrent requests
WebSockets: Immediate delivery
- Messages pushed instantly
- No reconnection gaps
- Guaranteed message ordering
- No timing issues
Resource Usage
Long Polling creates significant overhead:
- Each poll cycle requires new HTTP headers (500-2000 bytes)
- Server must handle connection churn
- Client CPU usage for constant reconnection
- Network overhead for TCP handshakes
WebSockets are efficient:
- Minimal frame overhead (2-14 bytes)
- Single connection to maintain
- Lower CPU usage on both ends
- Reduced network traffic
Implementation Complexity
Long Polling requires handling:
- Reconnection logic
- Timeout management
- Message queueing
- Duplicate detection
- Connection tracking
- Error recovery
WebSockets simplify development:
- Built-in connection management
- Native browser API
- Straightforward error handling
- Simple message passing
- Library ecosystem mature
Use Case Analysis
When Long Polling Might Still Apply
✅ Restricted environments:
- Corporate firewalls blocking WebSocket
- Legacy proxy servers
- Environments with WebSocket issues
✅ Simple notification systems:
- Infrequent updates
- One-way server notifications
- Fallback mechanism
✅ Compatibility requirements:
- Supporting ancient browsers
- Maximum compatibility needed
- Simple HTTP-only infrastructure
When WebSockets Excel
✅ Real-time applications:
- Chat and messaging
- Live collaboration
- Gaming and interactive apps
- Financial trading platforms
- Live sports updates
- IoT data streams
✅ High-frequency updates:
- Monitoring dashboards
- Real-time analytics
- Location tracking
- Sensor data
- Live feeds
✅ Bidirectional communication:
- Interactive features
- User presence
- Collaborative editing
- Remote control
- Video/audio signaling
Implementation Examples
Fallback Pattern: WebSocket with Long Polling Fallback
class RealTimeConnection { constructor(wsUrl, pollUrl) { this.wsUrl = wsUrl; this.pollUrl = pollUrl; this.useWebSocket = this.supportsWebSocket(); }
supportsWebSocket() { return 'WebSocket' in window && window.WebSocket.CLOSING === 2; }
connect() { if (this.useWebSocket) { this.connectWebSocket(); } else { console.log('WebSocket not available, using long polling'); this.startLongPolling(); } }
connectWebSocket() { this.ws = new WebSocket(this.wsUrl);
this.ws.onopen = () => { console.log('WebSocket connected'); this.onConnect(); };
this.ws.onmessage = (event) => { this.onMessage(JSON.parse(event.data)); };
this.ws.onerror = () => { // Could fall back to polling here console.log('WebSocket error, attempting reconnect'); setTimeout(() => this.connectWebSocket(), 1000); }; }
startLongPolling() { this.polling = true; this.poll(); }
async poll() { while (this.polling) { try { const response = await fetch(this.pollUrl); const data = await response.json();
if (data.type !== 'timeout') { this.onMessage(data); } } catch (error) { await this.delay(1000); } } }
send(message) { if (this.ws && this.ws.readyState === WebSocket.OPEN) { this.ws.send(JSON.stringify(message)); } else { // For polling, need separate endpoint fetch(this.pollUrl, { method: 'POST', body: JSON.stringify(message) }); } }
onConnect() { console.log('Connected'); }
onMessage(data) { console.log('Message received:', data); }
delay(ms) { return new Promise(resolve => setTimeout(resolve, ms)); }}
// Usageconst connection = new RealTimeConnection( 'wss://api.example.com/socket', 'https://api.example.com/poll');connection.connect();
The Evolution: Why WebSockets Won
Historical Context
Long polling emerged in the early 2000s as a clever workaround for the web’s request-response limitations. Technologies like Comet, BOSH, and Bayeux all used variations of long polling to simulate real-time communication.
WebSockets, standardized in 2011, provided what developers actually needed: a proper bidirectional communication protocol designed for real-time from the ground up.
Technical Advantages of WebSockets
- Protocol Efficiency: Purpose-built for real-time communication
- Native Browser Support: No hacks or workarounds needed
- Standardized: RFC 6455 provides clear implementation guidelines
- Ecosystem: Mature libraries and tools available
- Performance: Lower latency, less overhead, better scaling
Modern Reality
Today, WebSockets are supported by 99%+ of browsers and all major server platforms. The reasons to use long polling have largely disappeared except for specific edge cases or as a fallback mechanism.
Working with WebSocket Providers
While raw WebSocket implementation is straightforward, production deployments benefit from using established protocols and services:
Open Source Solutions like Socket.IO provide:
- Automatic fallback to long polling
- Reconnection handling
- Room/namespace abstractions
- Built-in message acknowledgments
Commercial Services like Ably offer:
- Global infrastructure
- Automatic scaling
- Connection state recovery
- Message ordering guarantees
- Multiple protocol support
These solutions abstract away the complexities of managing WebSocket infrastructure while providing robust handling of edge cases and failure scenarios. For most applications, using a WebSocket-based service or library is recommended over implementing raw WebSocket protocols.
Conclusion
Long polling served its purpose in the evolution of real-time web technologies, but WebSockets have definitively superseded it for modern applications. The efficiency, simplicity, and performance benefits of WebSockets make them the clear choice for real-time communication.
Key Takeaways:
- WebSockets are superior for real-time communication in almost every metric
- Long polling is legacy technology, useful mainly as a fallback
- Modern browsers have excellent WebSocket support (99%+)
- Using WebSocket providers simplifies implementation and improves reliability
- The complexity of long polling isn’t worth it for new projects
For new projects requiring real-time features, WebSockets should be your default choice. The ecosystem is mature, support is universal, and the performance benefits are significant.
Further Reading
- WebSocket Protocol RFC 6455
- Building a WebSocket Application
- WebSocket Security Guide
- The Road to WebSockets
For production-ready WebSocket infrastructure with automatic fallbacks and global scale, explore Ably’s platform.
Written by Matthew O’Riordan, Co-founder & CEO of Ably, with experience building real-time systems reaching 2 billion+ devices monthly.