WebSocket vs SSE: Which One Should You Use?
:::note[Quick Answer] Use SSE for simple server-to-client streaming (notifications, live feeds, AI token streaming) - it auto-reconnects and works over HTTP. Use WebSocket when you need bidirectional communication (chat, gaming, collaborative editing). SSE is simpler; WebSocket is more capable. :::
Quick Summary
Section titled “Quick Summary”Server-Sent Events (SSE) provides a simple, HTTP-based protocol for server-to-client streaming, while WebSockets offers full bidirectional communication. Choose SSE when you only need server push with automatic reconnection and HTTP/2 compatibility. Choose WebSockets for chat, gaming, or any scenario requiring client-to-server communication beyond the initial request.
At a Glance Comparison
Section titled “At a Glance Comparison”| Feature | Server-Sent Events | WebSockets |
|---|---|---|
| Direction | Server → Client only | Bidirectional |
| Protocol | HTTP/1.1 or HTTP/2 | WebSocket (after HTTP upgrade) |
| Automatic Reconnection | ✅ Built-in | ❌ Manual implementation |
| Connection Limit | 6 per domain (HTTP/1.1) | No browser limit |
| Binary Data | ❌ Text only | ✅ Binary and text |
| Compression | ✅ HTTP compression | ✅ Permessage-deflate |
| HTTP/2 Multiplexing | ✅ Full support | ❌ No benefit |
| Proxy/CDN Support | ✅ Excellent | ✅ Good (modern CDNs) |
| CORS Support | ✅ Standard | ⚠️ Origin check only |
| Browser Support | 97% | 99%+ |
| Message Framing | ✅ Built-in with IDs | ❌ Manual implementation |
| Complexity | Low | Medium |
How Server-Sent Events Work
Section titled “How Server-Sent Events Work”SSE uses a persistent HTTP connection to stream events from server to client using a simple text-based format.
The EventSource API
Section titled “The EventSource API”const eventSource = new EventSource('/events');
eventSource.onopen = (event) => { console.log('Connection opened');};
eventSource.onmessage = (event) => { console.log('Received:', event.data);};
eventSource.onerror = (event) => { if (event.target.readyState === EventSource.CLOSED) { console.log('Connection closed'); } else { console.log('Connection error, will retry'); }};
// Named eventseventSource.addEventListener('user-login', (event) => { console.log('User logged in:', event.data);});SSE Wire Format
Section titled “SSE Wire Format”The SSE protocol uses a simple text format:
HTTP/1.1 200 OKContent-Type: text/event-streamCache-Control: no-cacheConnection: keep-alive
data: First message
data: Second messageid: 2
event: user-logindata: {"username": "alice"}
: This is a comment (heartbeat)
data: Multi-line messagedata: Line 2data: Line 3
retry: 5000Each message is separated by double newlines (\n\n), with fields including:
data:- The message payloadevent:- Event type for named eventsid:- Message ID for resumptionretry:- Reconnection time in milliseconds:- Comments (often used for keepalive)
Connection Lifecycle
Section titled “Connection Lifecycle”Client Server | | |-------- GET /events --------->| | (Includes Last-Event-ID if | | reconnecting) | | | |<-- HTTP 200 text/event-stream -| | | | | |<---- data: message 1\n\n ------| | | |<---- data: message 2\n\n ------| | | |<------ : keepalive\n\n -------| | | |\ /| | \ Connection drops / | | \ / | | | |-- GET /events (Last-Event-ID) >| | (Automatic reconnection) | | | |<--- Resume from message 3 -----| | |How WebSockets Work
Section titled “How WebSockets Work”WebSockets create a full-duplex communication channel through an HTTP upgrade handshake.
WebSocket Connection
Section titled “WebSocket Connection”const ws = new WebSocket('wss://example.com/socket');
ws.onopen = (event) => { console.log('Connected'); ws.send('Hello Server');};
ws.onmessage = (event) => { console.log('Received:', event.data);};
ws.onerror = (error) => { console.error('Error:', error);};
ws.onclose = (event) => { console.log('Disconnected:', event.code, event.reason); // Manual reconnection needed};
// Send various data typesws.send('Text message');ws.send(JSON.stringify({ type: 'json' }));ws.send(new Blob(['binary data']));ws.send(new ArrayBuffer(8));Key Differences
Section titled “Key Differences”1. Communication Direction
Section titled “1. Communication Direction”SSE: Unidirectional (Server to Client)
Section titled “SSE: Unidirectional (Server to Client)”// SSE: Client can only receiveeventSource.onmessage = (event) => { updateUI(event.data);};
// To send data, need separate HTTP requestasync function sendToServer(data) { await fetch('/api/action', { method: 'POST', body: JSON.stringify(data), });}WebSocket: Bidirectional
Section titled “WebSocket: Bidirectional”// WebSocket: Both send and receive on same connectionws.onmessage = (event) => { updateUI(event.data);};
ws.send( JSON.stringify({ action: 'user-input', data: 'Hello', }));2. Automatic Reconnection
Section titled “2. Automatic Reconnection”SSE: Built-in reconnection with resume
Section titled “SSE: Built-in reconnection with resume”// No code needed! EventSource handles it automaticallyconst eventSource = new EventSource('/events');
// Server can set retry interval// retry: 5000WebSocket: Manual reconnection required
Section titled “WebSocket: Manual reconnection required”class ReconnectingWebSocket { constructor(url) { this.url = url; this.reconnectDelay = 1000; this.shouldReconnect = true; this.connect(); }
connect() { this.ws = new WebSocket(this.url);
this.ws.onclose = () => { if (this.shouldReconnect) { setTimeout(() => { this.reconnectDelay *= 2; // Exponential backoff this.connect(); }, this.reconnectDelay); } };
this.ws.onopen = () => { this.reconnectDelay = 1000; // Reset delay }; }}3. Data Types
Section titled “3. Data Types”SSE: Text only (UTF-8)
Section titled “SSE: Text only (UTF-8)”// SSE: Must serialize binary dataeventSource.onmessage = (event) => { // event.data is always a string const text = event.data;
// For binary, need base64 encoding const binary = atob(event.data);};WebSocket: Binary and text
Section titled “WebSocket: Binary and text”// WebSocket: Native binary supportws.binaryType = 'arraybuffer'; // or 'blob'
ws.onmessage = (event) => { if (event.data instanceof ArrayBuffer) { // Binary data const view = new DataView(event.data); processBytes(view); } else { // Text data const text = event.data; }};
// Send binary directlyconst buffer = new ArrayBuffer(1024);ws.send(buffer);4. Message Boundaries and Framing
Section titled “4. Message Boundaries and Framing”SSE: Built-in message framing
Section titled “SSE: Built-in message framing”// Each event is discrete and completeeventSource.onmessage = (event) => { // event.data contains one complete message // No need to handle partial messages};WebSocket: Messages always complete but need structure
Section titled “WebSocket: Messages always complete but need structure”// WebSocket ensures message boundaries but not structurews.onmessage = (event) => { try { const message = JSON.parse(event.data); // Handle based on message type switch (message.type) { case 'chat': handleChat(message); break; case 'status': handleStatus(message); break; } } catch (e) { console.error('Invalid message format'); }};5. HTTP/2 Benefits
Section titled “5. HTTP/2 Benefits”SSE: Full HTTP/2 multiplexing
Section titled “SSE: Full HTTP/2 multiplexing”// SSE over HTTP/2: Multiple streams, one connectionconst events1 = new EventSource('/events/stream1');const events2 = new EventSource('/events/stream2');const events3 = new EventSource('/events/stream3');// All share single HTTP/2 connection!WebSocket: No HTTP/2 benefits
Section titled “WebSocket: No HTTP/2 benefits”// Each WebSocket needs separate TCP connectionconst ws1 = new WebSocket('wss://example.com/socket1');const ws2 = new WebSocket('wss://example.com/socket2');// Two separate TCP connections requiredUse Case Analysis
Section titled “Use Case Analysis”When to Use SSE
Section titled “When to Use SSE”✅ Perfect for:
- Live news feeds
- Stock price updates
- Server monitoring dashboards
- Social media feeds
- Notification systems
- Progress indicators
- Live sports scores
- Log streaming
Example: Live Dashboard
Section titled “Example: Live Dashboard”// SSE excels at server-push dashboardsconst dashboard = new EventSource('/api/metrics');
dashboard.addEventListener('cpu', (e) => { updateCPUChart(JSON.parse(e.data));});
dashboard.addEventListener('memory', (e) => { updateMemoryChart(JSON.parse(e.data));});
dashboard.addEventListener('requests', (e) => { updateRequestCount(JSON.parse(e.data));});
// Automatic reconnection ensures reliabilitydashboard.onerror = () => { showReconnectingIndicator();};When to Use WebSockets
Section titled “When to Use WebSockets”✅ Perfect for:
- Chat applications
- Multiplayer games
- Collaborative editing
- Video/audio signaling
- Remote control systems
- Trading platforms
- IoT device control
- Real-time location sharing
Example: Chat Application
Section titled “Example: Chat Application”// WebSocket needed for bidirectional chatconst chat = new WebSocket('wss://chat.example.com');
// Send messagesfunction sendMessage(text) { chat.send( JSON.stringify({ type: 'message', text: text, timestamp: Date.now(), }) );}
// Receive messageschat.onmessage = (event) => { const msg = JSON.parse(event.data); displayMessage(msg);};
// Send typing indicatorsfunction sendTyping() { chat.send( JSON.stringify({ type: 'typing', user: currentUser, }) );}The Hybrid Approach
Section titled “The Hybrid Approach”Sometimes using both makes sense:
// Use SSE for server broadcastsconst broadcasts = new EventSource('/api/broadcasts');broadcasts.onmessage = (e) => { showNotification(e.data);};
// Use WebSocket for interactive featuresconst interactive = new WebSocket('wss://api.example.com/interactive');interactive.onmessage = handleInteractiveMessage;interactive.send(JSON.stringify({ action: 'subscribe', room: 'lobby' }));
// Use regular HTTP for standard operationsasync function updateProfile(data) { await fetch('/api/profile', { method: 'PUT', body: JSON.stringify(data), });}Implementation Examples
Section titled “Implementation Examples”Server Implementation
Section titled “Server Implementation”// SSE Serverconst express = require('express');const app = express();
app.get('/events', (req, res) => { res.writeHead(200, { 'Content-Type':'text/event-stream', 'Cache-Control': 'no-cache', 'Connection': 'keep-alive','Access-Control-Allow-Origin': '\*' });
// Send initial data res.write('data: Connected\n\n');
// Send periodic updates const interval = setInterval(() => { const data =JSON.stringify({ time: new Date().toISOString(), value: Math.random() });res.write(`data: ${data}\n\n`); }, 1000);
// Send named events setTimeout(() => { res.write('event: special\n');res.write('data: Special event occurred\n\n'); }, 5000);
// Cleanup on disconnect req.on('close', () => { clearInterval(interval); });});
// WebSocket Server (for comparison) const WebSocket = require('ws'); const wss= new WebSocket.Server({ port: 8080 });
wss.on('connection', (ws) => { ws.on('message', (message) => { // Echo to allclients wss.clients.forEach(client => { if (client.readyState ===WebSocket.OPEN) { client.send(message); } }); }); });
app.listen(3000);# SSE Server with Flaskfrom flask import Flask, Responseimport jsonimport time
app = Flask(__name__)
def generate_events(): """Generator function for SSE""" count = 0 while True: count += 1
# Regular message data = json.dumps({ 'count': count, 'time': time.time() }) yield f"data: {data}\n\n"
# Named event every 5 messages if count % 5 == 0: yield f"event: milestone\n" yield f"data: Reached {count} messages\n\n"
# Heartbeat comment if count % 10 == 0: yield ": keepalive\n\n"
time.sleep(1)
@app.route('/events')def events(): return Response( generate_events(), mimetype='text/event-stream', headers={ 'Cache-Control': 'no-cache', 'X-Accel-Buffering': 'no' # Disable Nginx buffering } )
# WebSocket with asyncio (for comparison)import asyncioimport websockets
async def websocket_handler(websocket, path): async for message in websocket: # Broadcast to all connected clients await asyncio.gather(*[ client.send(message) for client in connected_clients ])
if __name__ == '__main__': app.run(threaded=True)package main
import ( "encoding/json" "fmt" "net/http" "time")
// SSE Server func sseHandler(w http.ResponseWriter, r _http.Request) { // SetSSE headers w.Header().Set("Content-Type", "text/event-stream")w.Header().Set("Cache-Control", "no-cache") w.Header().Set("Connection","keep-alive") w.Header().Set("Access-Control-Allow-Origin", "_")
flusher, ok := w.(http.Flusher) if !ok { http.Error(w, "SSE not supported", http.StatusInternalServerError) return }
// Send events ticker := time.NewTicker(1 * time.Second) defer ticker.Stop()
count := 0 for { select { case <-r.Context().Done(): return case <-ticker.C: count++
// Regular data message data := map[string]interface{}{ "count": count, "time": time.Now().Unix(), } jsonData, _ := json.Marshal(data) fmt.Fprintf(w, "data: %s\n\n", jsonData)
// Named event if count%5 == 0 { fmt.Fprintf(w, "event: milestone\n") fmt.Fprintf(w, "data: Count reached %d\n\n", count) }
// Send message ID for resume fmt.Fprintf(w, "id: %d\n\n", count)
flusher.Flush() } }
}
// WebSocket handler (for comparison) func wsHandler(w http.ResponseWriter, r\*http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil {return } defer conn.Close()
for { messageType, p, err := conn.ReadMessage() if err != nil { return }
// Broadcast to all clients for client := range clients { client.WriteMessage(messageType, p) } }
}
func main() { http.HandleFunc("/events", sseHandler) http.HandleFunc("/ws",wsHandler) http.ListenAndServe(":3000", nil) }Client Implementation
Section titled “Client Implementation”// SSE Client with Reconnection and Event Handlingclass SSEClient { constructor(url) { this.url = url; this.eventSource = null; this.listeners = new Map(); this.reconnectTime = 1000; this.lastEventId = null; }
connect() { // Include last event ID for resume const url = this.lastEventId ? `${this.url}?lastEventId=${this.lastEventId}` : this.url;
this.eventSource = new EventSource(url);
this.eventSource.onopen = () => { console.log('SSE Connected'); this.reconnectTime = 1000; // Reset backoff };
this.eventSource.onmessage = (event) => { this.lastEventId = event.lastEventId; this.emit('message', event.data); };
this.eventSource.onerror = (event) => { if (event.target.readyState === EventSource.CLOSED) { console.log('SSE Disconnected'); // EventSource will auto-reconnect } };
// Register named event listeners this.listeners.forEach((callback, eventName) => { this.eventSource.addEventListener(eventName, (event) => { this.lastEventId = event.lastEventId; callback(event.data); }); }); }
on(eventName, callback) { this.listeners.set(eventName, callback); if (this.eventSource) { this.eventSource.addEventListener(eventName, (event) => { callback(event.data); }); } }
emit(eventName, data) { const callback = this.listeners.get(eventName); if (callback) callback(data); }
close() { if (this.eventSource) { this.eventSource.close(); } }}
// Usageconst client = new SSEClient('/api/events');
client.on('message', (data) => { console.log('Received:', data);});
client.on('notification', (data) => { showNotification(JSON.parse(data));});
client.connect();// Custom React Hook for SSEimport { useEffect, useState, useRef } from 'react';
function useServerSentEvents(url, options = {}) { const [data, setData] =useState(null); const [error, setError] = useState(null); const [readyState,setReadyState] = useState(0); const eventSourceRef = useRef(null);
useEffect(() => { const eventSource = new EventSource(url, options);eventSourceRef.current = eventSource;
eventSource.onopen = () => { setReadyState(EventSource.OPEN); setError(null); };
eventSource.onmessage = (event) => { try { const parsedData = JSON.parse(event.data); setData(parsedData); } catch (e) { setData(event.data); } };
eventSource.onerror = (event) => { setReadyState(eventSource.readyState); if (eventSource.readyState === EventSource.CLOSED) { setError('Connection closed'); } else { setError('Connection error'); } };
// Custom event listeners if (options.events) { Object.entries(options.events).forEach(([eventName, handler]) => { eventSource.addEventListener(eventName, (event) => { handler(event.data); }); }); }
return () => { eventSource.close(); };
}, [url]);
return { data, error, readyState, eventSource: eventSourceRef.current }; }
// Usage in component function LiveDashboard() { const { data, error, readyState} = useServerSentEvents('/api/metrics', { events: { alert: (data) => {console.error('Alert:', data); }, update: (data) => { console.log('Update:',data); } } });
if (error) return <div>Error: {error}</div>; if (readyState ===EventSource.CONNECTING) return <div>Connecting...</div>;
return ( <div> <h2>Live Metrics</h2> <pre>{JSON.stringify(data, null, 2)}</pre>
</div> ); }Browser Quirks and Limitations
Section titled “Browser Quirks and Limitations”Connection Limits
Section titled “Connection Limits”SSE: 6 connections per domain (HTTP/1.1)
// Problem: Browser limits SSE connectionsconst stream1 = new EventSource('/events/1'); // ✓const stream2 = new EventSource('/events/2'); // ✓const stream3 = new EventSource('/events/3'); // ✓const stream4 = new EventSource('/events/4'); // ✓const stream5 = new EventSource('/events/5'); // ✓const stream6 = new EventSource('/events/6'); // ✓const stream7 = new EventSource('/events/7'); // ✗ Blocked!
// Solution 1: Use HTTP/2// HTTP/2 multiplexes all streams over one connection
// Solution 2: Domain shardingconst stream1 = new EventSource('https://events1.example.com/stream');const stream2 = new EventSource('https://events2.example.com/stream');
// Solution 3: Multiplex through single connectionconst events = new EventSource('/events/all');events.onmessage = (e) => { const { channel, data } = JSON.parse(e.data); routeToHandler(channel, data);};WebSocket: No browser limit
Section titled “WebSocket: No browser limit”// WebSocket has no connection limitfor (let i = 0; i < 100; i++) { const ws = new WebSocket(`wss://example.com/socket/${i}`); // All 100 connections work (server permitting)}Mobile Browser Behavior
Section titled “Mobile Browser Behavior”SSE on Mobile:
// SSE may disconnect on mobile backgrounddocument.addEventListener('visibilitychange', () => { if (document.hidden) { // Page backgrounded - SSE may disconnect console.log('App backgrounded'); } else { // Page foregrounded - SSE will reconnect automatically console.log('App foregrounded - SSE reconnecting'); }});
// iOS Safari specific workaroundlet keepAliveInterval;const eventSource = new EventSource('/events');
document.addEventListener('visibilitychange', () => { if (!document.hidden) { // Ensure connection is alive when returning keepAliveInterval = setInterval(() => { fetch('/keepalive'); }, 30000); } else { clearInterval(keepAliveInterval); }});CORS Differences
Section titled “CORS Differences”SSE: Standard CORS
Section titled “SSE: Standard CORS”// SSE follows normal CORS rulesconst eventSource = new EventSource('https://other-domain.com/events', { withCredentials: true, // Include cookies});
// Server must include CORS headers// Access-Control-Allow-Origin: https://your-domain.com// Access-Control-Allow-Credentials: trueWebSocket: Origin checking only
Section titled “WebSocket: Origin checking only”// WebSocket doesn't use CORS, only Origin headerconst ws = new WebSocket('wss://other-domain.com/socket');// Server should validate Origin header manuallyProxy and Corporate Network Buffering
Section titled “Proxy and Corporate Network Buffering”SSE and HTTP streaming can be silently buffered by corporate proxies, firewalls, and some CDN configurations. The connection appears open, but events arrive in batches instead of real-time — or not at all until the buffer fills or the connection closes.
This is particularly common in:
- Corporate networks with SSL-inspecting proxies
- Environments using legacy HTTP/1.0 proxies that don’t understand chunked transfer encoding
- Some cloud WAF configurations
At Ably, we’ve seen this repeatedly — customers migrate from SSE to WebSockets after discovering their SSE connections work in development but buffer unpredictably in production environments. Our own SSE transport fallback encounters the same issue in restrictive networks.
The X-Accel-Buffering: no header helps with Nginx (already shown in
the Python server example above), but it can’t solve buffering by
intermediaries you don’t control. If your users are in corporate
environments, test SSE delivery latency there specifically — don’t
assume dev environment behavior matches production.
WebSockets avoid this problem because the HTTP upgrade switches to a different protocol that proxies either pass through or block entirely — there’s no silent buffering.
When to Choose Which
Section titled “When to Choose Which”Choose SSE When
Section titled “Choose SSE When”✅ You only need server-to-client communication
- Live feeds and notifications
- Progress updates
- Monitoring dashboards
- Log streaming
✅ You want automatic reconnection
- Unreliable networks
- Mobile applications
- Critical update streams
✅ You need HTTP/2 benefits
- Multiple event streams
- Existing HTTP/2 infrastructure
- CDN compatibility
✅ Simplicity is important
- Quick prototypes
- Simple event streaming
- Limited client resources
Choose WebSockets When
Section titled “Choose WebSockets When”✅ You need bidirectional communication
- Chat applications
- Multiplayer games
- Collaborative editing
- Remote control
✅ You need binary data support
- File transfers
- Audio/video streaming
- Binary protocols
- IoT sensor data
✅ You need lowest latency
- Trading platforms
- Gaming
- Real-time control systems
✅ You have complex interaction patterns
- Request-response over same connection
- Multiple message types
- Stateful protocols
AI and LLM Streaming: A Shifting Landscape
Section titled “AI and LLM Streaming: A Shifting Landscape”One of the most significant recent developments in the SSE vs WebSockets debate comes from AI applications. When LLM-powered chatbots first emerged, SSE was the natural choice for streaming tokens from server to client - it’s simple and does server-push well.
However, as AI applications have matured beyond basic chat into agent workflows, human-in-the-loop approval, and multi-device interactions, teams are increasingly adopting WebSockets. The core issue is bidirectionality: modern AI interactions need the client to send signals back to the server during a session (cancelling generation, approving tool calls, steering agents), which SSE cannot provide over the same connection.
This shift is reflected in the ecosystem. The Vercel AI SDK deprecated its HTTP+SSE transport in favor of a pluggable transport interface. The MCP protocol moved away from SSE. And an emerging infrastructure category called Durable Sessions is building persistent, resumable session layers on top of WebSockets to handle the demands of complex AI workflows.
For a deeper look at this trend, see our guide on WebSockets and AI.
Conclusion
Section titled “Conclusion”Server-Sent Events and WebSockets each excel in different scenarios. SSE shines with its simplicity, automatic reconnection, and HTTP/2 compatibility, making it perfect for server-push notifications and live feeds. WebSockets provide the bidirectional communication and binary support needed for interactive applications like chat and gaming.
Key Takeaways:
- Use SSE for unidirectional server-to-client streaming with automatic reconnection
- Use WebSockets for bidirectional communication and binary data
- SSE is simpler to implement and debug
- WebSockets are more flexible but require more complexity
- Consider HTTP/2 when using SSE for maximum efficiency
- Both can coexist in the same application for different features
The choice often comes down to your specific requirements: if you only need server push with reliability, SSE is likely the better choice. If you need any form of client-to-server communication beyond the initial request, WebSockets become necessary.
Further Reading
Section titled “Further Reading”- Server-Sent Events Specification
- EventSource MDN Documentation
- WebSocket Protocol RFC 6455
- Building a WebSocket Application
- WebSocket Security Guide
While raw SSE or WebSocket implementation is straightforward, production applications often benefit from using established libraries like Socket.IO or commercial services that provide automatic protocol selection, handle reconnection logic, and manage scaling complexities.
What is the difference between WebSocket and SSE?
Section titled “What is the difference between WebSocket and SSE?”WebSocket provides full-duplex bidirectional communication over a single TCP connection. SSE (Server-Sent Events) is unidirectional, streaming only from server to client, and runs over standard HTTP. SSE has built-in reconnection and is simpler to implement, but WebSocket is needed when the client must also send data to the server.
When should I use SSE instead of WebSocket?
Section titled “When should I use SSE instead of WebSocket?”Use SSE when you only need server-to-client streaming, like live feeds, notifications, or real-time dashboards. SSE is simpler, works with HTTP/2 multiplexing, reconnects automatically, and works through most proxies and firewalls without special configuration.
Can SSE handle as many connections as WebSocket?
Section titled “Can SSE handle as many connections as WebSocket?”Under HTTP/1.1, browsers limit SSE to 6 connections per domain. HTTP/2 removes this limit by multiplexing streams. WebSocket has no browser-imposed connection limit under either protocol version, making it better suited for applications that need many concurrent connections.
Is SSE or WebSocket better for AI/LLM token streaming?
Section titled “Is SSE or WebSocket better for AI/LLM token streaming?”SSE is the most common choice for AI token streaming because the data flows in one direction (server to client) and SSE is simpler to implement. OpenAI, Anthropic, and most LLM APIs use SSE for streaming responses. WebSocket is better if you need bidirectional interaction during generation.
Related Content
Section titled “Related Content”- WebSocket vs HTTP - How WebSocket compares to traditional HTTP request/response
- WebSocket vs Long Polling - Why WebSocket replaced Comet-style polling
- WebSocket Protocol Guide - How the WebSocket protocol works under the hood
- WebSocket vs WebTransport - The next-generation alternative to both SSE and WebSocket
- Protocol Decision Guide - Interactive guide to choosing the right protocol
Written by Matthew O’Riordan, Co-founder & CEO of Ably, with experience building real-time systems reaching 2 billion+ devices monthly.